don't include seeding in generic prng

This commit is contained in:
Mirek Kratochvil 2012-07-13 14:24:07 +02:00
parent 17f17eb6da
commit b75c94ba79

View file

@ -52,7 +52,6 @@ class prng
{
public:
virtual uint random (uint) = 0;
virtual void seed (uint) = 0;
};
/*